Teilchen ( Umfeld Library ) with GPU Particles

the teilchen library now has a GPU particle option. as always, it is still VERY raw and lacks a lot of features. however, i was always interested in trying this out ;)

FYI GPU particles refers to the technique of simulating particles on the graphics card (GPU) i.e allowing to process orders of magnitude more particles compared to a simulation on the CPU. the tradeoff is less controll over the particles i.e it is harder to access and read and write particle data.
check out the examples in the teilchen library folder:
gpu-particlesgpu-particles-repulsiongpu-particles-springsgpu-particles-textured