Umfeld v2.6.5 Released
v2.6.5
- added
setFrameRate(float) - improved gamepad ( e.g added rumble )
- added automated build tests for macOS and RPI
- print available video and render drivers at startup
- added
PeriodicTimer - added
pushStyle()+popStyle()( WIP ) - added
curveVertex()( WIP, mix withvertex()behaves strange ) - started documentation thread for small devices ( incl handhelds )
- added hint to fix gamepad on some handhelds with
hint(ENABLE_HANDHELD_GAMEPAD_FIX) - audio subsystems handle weird sample rates and audioblock sizes more gracefully
- OpenGL ES renderer can now also handle window resize
- @library added Ableton Link support
- linux systems can now pin a thread to a specific core with
pin_thread_to_core(int core_id)which might improve e.g audio performance Samplercanreplay()a sample ( rewind + play ) and set a buffer fromstd::vector- greatly improved build system to exclude almost all external libraries ( helpful for thin system e.g PlayStation Portable (PSP) )
- logging functions ( e.g
console(),warning(),error()) can now be redirected to file withset_error_output_function(...),set_warning_output_function(...), andset_console_output_function(...) - in
PGraphicsreduced pre-allocated vertex buffer size and thined initialization sequence to help devices with smaller memory - renamed
PGraphicsDefault2DtoPGraphicsSDL2D PGraphicsSDL2Dnow renders basic shapes with transforms ( basic texture support but no 3D yet )PFontnow uses power-of-two (POT) texture to comply with older systems ( e.g pre OpenGL 2.0 or PSP )- improved stability with more
nullptrchecks - OpenGL headers are now exposed
- added option to controll subsystem initialization order with
umfeld::initialize_client_side_subsystems_deferred - added an alternative capture implementation based on SDL
SDLCapture(Captureis based on FFmpeg ) - fixed and improved color conversion functions
- improved pixel operations ( download from GPU is still VERY slow )
loadShaderis more robust now- add bayer dither shader
ShaderSourceBayerDither( with example ) - changed shader uniforms to comply to
a_naming convention