2025-03-04-Umfeld-Transition.png

Umfeld is in a phase of intense transition which basically means the following:

  • making infrastructure more flexible so that it becomes easier to integrate other renderers
  • move away from OpenGL 2.0 ( fixed-function pipeline )
  • support OpenGL 3.3 core
  • support OpenGL ES 3.1 ( RPI + iOS )
  • lay foundation to support SDL_gpu ( one day ;) ) ( for Vulkan, Metal + Direct3D support )

check out the current status at Umfeld (SDL3 branch).